Ghost of Yōtei Review: Easily Game of the Year
Posted by BoostGaming on 24th Oct 2025
Ghost of Yōtei Review: Easily Game of the Year
From the very first moments, when you, as Atsu, make your list of vengeance... up to the very last crescent on Mt Yotei, this game does not even tick the box, but raises them. Ghost of Yotei (PS5), created by Sucker Punch Productions and released by Sony Interactive Entertainment, is a continuation of Ghost of Tsushima with the confidence to forge its own way. That is why I think that it is not only a great game, but a Game of the Year.
Context & Setup

The storyline of the game unfolds in the 1603s in the wilds of Ezo (now Hokkaido), several centuries after its spiritual predecessor. You play the role of Atsu, an onna-musha whose family had been killed by the Yotei six, and now, you go on a frenzied revenge mission.
This assumption is gracefully uncomplicated; it is revenge, all right, but what makes it so memorable is the way the game allows your agency and creates a powerful narrative. This time and character change offer Sucker Punch the liberty to appreciate the world of the first game without being overburdened by its plot and characters. My pre-impression was that it would be a polished version of the samurai open-world action formula. I got more than refined; it seemed to me enlivened.
Narrative & Characters

One of the most interesting main characters I have enjoyed playing in a long time is Atsu. She is ambitious, furious, sensitive, and layered. The game places you in her position through immersive sequences and then makes her losses feel yours. The novel is an interstitial narrative of her revenge, the greater mythical narrative of vengeance spirits (onryo) and legend.
The villains, the Yotei Six, are not necessarily well-developed characters, but that is nearly secondary. The flow of the storyline is like a wave, and the emotional demurrage is intimate. With that said, certain story beats are predictable, which is expected of revenge stories, and sometimes the game telegraphs its targets or puts you through the same plot line.
Nevertheless, the cast of characters who support the setting and the change in tone between the grown-samurai and the wandering mercenary make the experience feel fresh. It is not just another version of the same thing; it is a purposely reinvented thing.
Gameplay & Mechanics

The fundamental gameplay structure of exploration, battle, and stealth has been refined to perfection instead of being revamped to be shocking. The world feels alive, the systems are smooth, and your instruments are effective. The map itself is about the same size as that of the previous game and polished in terms of structure and flow.
Fighting is flowing and satisfying - quicker, tighter, and more expressive than ever. The variety of weapons and the combination of stance/weapon choices are also a good touch. Stealth is fulfilling, exploration is not pointless, and side-activities are not filler. Initial impressions are positive regarding the transition to a more violent approach to gameplay and the aestheticism of the world.
Technically speaking, the PS5 hardware is used skillfully - almost flawless world transition, detailed particle effects, dynamic weather, and responsive controls. Such information may be mild, but it contributes to a high-end experience.
Visuals, Sound & Atmosphere

Ezo is an incredible place to be: mountains with snow caps, misty forests, vast plains, Mt Yotei in the far distance. The art design is intended to be a living painting.
The atmosphere is engulfing in a manner that few open worlds can achieve: each and every turn you take, the world breathes. The audio, be it the sound design giving it an ambient quality or the voice acting, adds to the impression of place and immediacy. The Japanese voice track, e.g., is more synchronized with lip-animation, which makes the process more immersive.
When all three pillars of sight, sound, and feel are in the right place, everything is lifted. And it absolutely does here.
Why It’s Game of the Year-Worthy
But what reason do we have to say this is one of the best Games of the Year? It performs well on all key fronts: narrative, mechanics, visuals, pacing, and then throws in an extra element of sheen and emotional connectivity, which many games in this genre just fail to achieve.
- Narrative + Emotion: It is not only about revenge, but your vengeance as Atsu. It's personal and grounded.
- Mechanics Evolved: It is not the same as before; the systems are more compact, the world more profound, the tools more in-depth.
- Technical Polish: On PS5, it is smooth, good-looking, responsive, and everything that you desire.
- Complete Package: No glaring weakness. Surely, some of these familiar rhythms of storytelling appear, though they do not detract much.
- Unforgettable Moments: Writing the hit-list in the beginning to being on top of the mountain in the end- all these are scenes to remember.
In short, when a game is across-the-board and capable of producing something intangible, reflective, awe-inspiring, and empowering, then it has an excellent chance of being not only a great game, but something definitive for its year.
What Could Be Better / Minor Criticisms.
No title is perfect. A few caveats worth noting:
- The story is good, although it is a bit predictable in the general lines of the plot - the revenge theme is not new.
- Certain side-quests will not leave as much of an impression as the main narrative sequences will do - and that is a common challenge in open worlds.
- And as beautiful and spacious as the open world, it can also be said that less but closer areas would be even more paced.
But-- these are trifles on a fine canvas. They do not spoil the overall experience.
Conclusion
Ghost of Yotei is not slack, from the names you write at the very beginning to the final blow. Every time you leave your console (or switch off your DualSense), you will feel like you earned something. You will have lived a tale of defeat and revenge and empowerment, in a world that did not let you sit back and watch - it gave you the opportunity to be.
Amidst a year of big titles, this one is outstanding. It could be simply the Game of the Year. If you haven't already, dive in. You won't regret it.